![]() ![]() ![]() This limits what each group of protestors can do. They have greater numbers but are limited to either violent or non-violent, an icon above their heads depicting either an open palm or a closed fist. ![]() Finally, a ballistics unit can fire gas canisters, plastic bullets or (in some cases) live ammo into the crowd.īy comparison, the grouped protester units are straightforward. A shielded class push slowly forward, displacing civilians by marching in a disciplined line and shouting. ![]() An assault class can charge at the protesters, laying into them with truncheons or turning back early, happy to have scattered the crowd with a forceful advance. The police are split into specialist units. The story mode gives you a few levels in each country and asks you to control baton-wielding riot cops or a crowd of protesters. But Riot not only manages to say nothing noteworthy about any of these conflicts, it also shows little competence as a game. Because of this, you might expect it to be a political powderkeg. It focuses on real world popular uprisings and protest movements like the Arab Spring, the Indignados, and the environmental protesters of Italy and Greece. It’s an RTS of street tactics where you control either rioters or the police, seeking to control the plazas and highways of Egypt, Spain and other nations grazed by disorder in the past decade. The molotov cocktails and pixel fires of Riot – Civil Unrest have lit up on early access. ![]()
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